The IT Student of the Year Challenge Spain is an online IT competition designed to inspire creative and dynamic computer science Students & young Professionals located in Spain.
The challenge is played online and open for a period of 10 weeks. Registration is free and open during the entire duration of the Challenge.
The participants have 10 minutes to give the correct answer(s) to 15 questions. Follow the steps to participate:
1. Sign up on Sign in on your profile
2. Select one of the four challenge flavours :
Software engineering flavour
Network & Infrastructure flavour
Cybersecurity flavour
Data flavour
Each flavour has a general set of questions and a majority of questions in the flavour topic! You can participate in more than one flavour!
3. Take a deep breath & click "Participate"
Jury en ambassadeurs
Scores calculation :
You will have to give the correct answer to 15 questions in maximum 10 minutes!
- A good answer gives you 1 point
- A wrong answer or skipped answer results in a score of 0
- In case of a tie, time counts
You can skip questions and come back to the skipped questions later. Not everyone has the same questions, or the order may differ, so there's no point in trying the quiz several times or doing it together.
Results
The 30 best scores among all participants (the 4 flavours combined) will be invited to participate in the final. Only the finalists present at the final will win a prize.
We are very gratefull to all the Professors listed below who contributed to the organization of this challenge by sending us questions
Data Privacy:
The Challenge runs on a secure platform managed by Editx. Editx will collect the following personal data of the participants: first name, last name, date of birth, email, mobile and school/University. Personal data is used for the following purposes:
- To monitor the correct competition process
- To analyse and optimise EDITx
- To set up the stat board & leaderboard at the end of the Challenge
Editx will use the contact details of the participants for the following purposes:
- To deliver the prizes to the best participants
- To share the results of the challenge